The Gates of Dragonfall. Air lanes are still the same, and have no new enemy types. Etheria is broken down into playable maps to explore. A 3rd air lane is added on the north end of the map (Birch Path - above Ruin Cave lane). On Wave 5, you will often face 3 random miniboss spawns, Trikk regenerating, Maldonis the Dark, and possibly one or more Sniper Warbleeds. Once a nugget is given to The Kobold Bling King at a lit up circle near his feet, a small brown gold bag will appear to represent that completed nugget (image above). This Kobold Fliers variant are quite the scarier version of their regular counterpart pretty much because they are extremely easier to be aggroed from further distance and these fliers are much faster in diving to their target too. When you do this, you will call forward a single Dark Realm Statue miniboss that is located in place of one of the 4 pillars, with the Northeast, Northwest, Southwest, and Southeast pillars always activating in that order, with only one being summoned on each of the 4 waves. You can spam this blockade and build many of them in every lane as a way to block enemies. If you decide to build in a turtle strategy, then these spawn points might not be a problem. Welcome back to the (renamed) Wild Westival! Sub Objectives have a Health Pool. They are covered in a dark skin flair while they are invulnerable, and they can be seen on the minimap as an air enemy. Trooks Forsaken Undercroft WIP. This gets fully healed at the start of each build phase. Usually at enemy spawns. All spawned enemies will also have a silver-ish chromed look. The key to this map is to counter Cyborks in each lane and being ready for the minibosses that spawn on Waves 2-5. (2.6) - Added a Map Setup for Gates of Dragonfall Incursion along with videos showing the setup by Zektiv. Challenge Collection - Malthius Busted. A completely custom map created for 2-6 players for the Dungeon Defenders Mapping Contest. He charges forward quickly once he spawns. At the end of a map you will be given a Match Overview. Be the witness to their end! These maps are available only in very specific gamemodes unlike most common maps. Dungeon Defenders Wiki 1,374 pages Explore Dungeon Defenders Heroes Games Community in: Maps Area 2 Maps Category page Edit Area 2 maps. Sub Objectives are marked on the mini-map with a Grey Shield Icon. They move slow, and their attacks also push your hero slightly, moving them. Challenge Collection - Got Dat Swagga. He does not attack as a miniboss on Waves 1-4, and on Wave 5 he will drop down and become a miniboss you must defeat mid-way through the wave. The first and second wave will always start with 3 boxes while the third wave have 4 boxes, 5 for fourth wave and 6 for fifth wave - if any of the boxes are destroyed, they will be replaced in the next combat phase. He is the only miniboss that will spawn on this incursion on all waves. That can make getting around them a tad tricky at times, especially in large numbers that all follow you constantly throughout the wave. Dreadbones will spawn randomly as a normal miniboss on the map from one of about 12 designated locations, see the below map (pic coming soon). The forest wildlife has been threatened by poachers! Release . What makes this incursion unique is that you are given a pool of 4 lives that all heroes on the map share. The Campaign introduces the player to Dungeon Defenders 2. Raven's Claw staff, Iron Reaper sword, Bow O'Lantern bow & Wailing Glaive polearm. All normal minibosses may spawn from any lane, and they spawn at a high rate on each wave. click here to learn the cores and sub-cores. What makes this miniboss unique is her ability to summon shield around her and any surrounding enemies that reflects all damage back to its source and instantly kill it. The players lose if the Main Objective is destroyed. Wave 5: The Eye of Cthulhu - The final wave is a Boss round and enemies will infinitely spawn until the Boss is defeated, which will then end the stage immediately. Levels - Dungeon Defenders Wiki Guide - IGN We are truly a spectrum of energy, excitement, and diversity and that is why If you have Crit chance maxed marks could serve you well until you have found Power transfer shards. All 4 are enlarged versions of normal enemies with large health amounts and unique skin flairs. This gets fully healed at the start of each build phase. If you swap heroes while you have the debuff or die, you will lose it. Wizards! Area 1 consists of the first four levels of the original campaign. Challenge Collection - Game Warden. Chaos Three enemies have hefty defenses against projectile attacks with reflective shields, so unless you have Piercing MODs on your Relics, try using AOE based attacks such as auras, traps, and nodes on ground lanes. ), NEW ENEMIES AND A NEW BOSS, and lots of other extra wild features. Area 1 Levels advertisement The Deeper Well Foundries and. No other types will spawn. Cyborks will target auras, nodes, and traps but do not target towers. The increased power and speed make it so that upgrading is not really necessary. Etheria is broken down into playable maps to explore. Chaos Four enemies have hefty defenses against attacks that cause slow, so be sure to adjust your layout to account for the, Chaos Five enemies see the return of Cyborks once again and then the addition of Dark Assassins. During each wave, right before Capt. Maldonis continues to summon marks as long as play continues on each wave, and the frequency of the summons increases on each wave. This is a unique miniboss to the game, and can spawn as a miniboss in other game modes. Contest Map with 2+2(buff) Cores, a very special Wave Setup and great Item Rewards! Staggering Shout causes enemies to take more damage and Whirlwind gains chain storm damage. A new miniboss named Maldonis the Dark (large version of a Dark Mage) is present as an NPC in the North center of the map, in front of the Temple entrances. There is no timer on this debuff, and you can only carry one lava ball debuff at a time. Everything listed is approximate and is without any ancient power increases. Dark Assassins can still attach to you, and you can still not jump through Altar Assassins, but you will take no damage from any enemy attacks. Channel the power of Terraria with the Dryad, coming to PC and PS4 on November 15th!Dungeon Defenders 2 is available now!Steam: http://store.steampowered.co. Tomb of Etheria. Dungeon Defenders II on Steam Let's not keep you waiting [] Read More This timer continuously counts down from that point forward, and includes all of the following build and combat phases until the stage is over. not have your crystal get damaged. This update is live on Steam, Xbox and Playstation. A new miniboss has been added - Capt. A stage mechanic has been added to this incursion so that you can remove Death Marks. Upon completing the Incursion you permanently unlock an Incursion weapon, which can be purchased from the Wayfarer for 500 Defender Medals. You can only hold 1 gold nugget at a time, and must return it to the Kobold King within 20 seconds, or you will lose that nugget. Chaos Five enemies see the return of Cyborks once again and then the addition of Dark Assassins. Be sure the defenses you select can combat both of these units. Experiment with placements, observe how mobs behave, their pathing have strategy for range mobs they do most of the damage to the walls. If you approach the catapult while you have the lava ball debuff, the debuff will be removed from you and a lava ball will then become loaded onto the catapult for use. This means that Tower based defenses are hard to hit them with, but Aura and AOE based ones are much easier to use against them. You must summon a Dark Realm Statue miniboss by collecting 4 Ritual Items (purple books) dropped by defeating Dark Prophets. Daily Mission - Let Them Eat Cake. Stop him by loading the catapult with burning stones that drop from his army of Lava Guardians. Once Mr. SKWISH'N SMASH and all spawned enemies are defeated, you have won this incursion. Each map awards a certain amount of Defender Medals, Gold, XP and Score. The Ogre spawns are delayed to be spread out. Waves 1, 3, and 5 have infinite building timers, however Waves 2 and 4 start automatically after 30 seconds unless you ready-up before then. It can be faster to clean up units, rather than adjusting 4 altars and cleansing a knight, so plan a strategy to finish each wave accordingly. The players lose if the Main Objective is destroyed. Daily Mission - Wizard from the Moon. Any help with where to look would be great I already know which towers are working just not placement on some maps. Espaol - Latinoamrica (Spanish - Latin America). On Wave 4, 8 Altar Assassins will spawn. The Horde lane will last longer than the other two lanes with larger numbers and spread out groups. Popular user-defined tags for this product: Check out the entire Chromatic Games franchise on Steam, Dungeon Defenders II - Bundle of the Beast, Dungeon Defenders II - Treat Yo' Self Pack, 198 Curators have reviewed this product. Also on Wave 5, 2 Ogres will spawn from the 2 lanes on either side of Malthius. Slow, Stun, and Freeze can be applied and will have an effect. You can see where and in what order the ogres will spawn on the lane schedules, as the first type Ogre (Timothy, Wyvern Fan) spawns first, and second type (Jimothy, Wyvern Enthusiast) second, and the third (Gregory, Wyvern Aficionado) spawns last. There are red and purple auras that heal enemy units at a rate of 100% every 1 second. This tier consists of harder versions of all the current Incursions from previous Chaos difficulty tiers, along with a few maps from Adventures, like Wyvern's Den, and Harbinger's Warship. Dark Assassins can be instantly removed by Huntress Geyser Traps and Mystic Viper Fangs. Whatre the fastest/easiest maps? Main Objectives are fixed for each map and wont change. A group of Talongaurd have been ambushed while escorting one of the few remaining Eternia Crystals! All normal minibosses may spawn. Upon defeating a Lava Guardian, it will drop a lava ball on the ground. This second map may seem familiar to veteran DD2 Defenders. Retrieved from "https://wiki.dungeondefenders2.com/index.php?title=Quests&oldid=17199" (See the pictures to the right and below for the locations.) This includes stun, freeze, and slow. Maldonis will do an animation, and then somewhere on the map, a small green area on the ground will light up, and that small area will then be a Death Mark for the rest of that wave. Sign in to add this item to your wishlist, follow it, or mark it as ignored. Each wave one of the three ground lanes will be designated as the Griblok's Horde lane, and will blink red on the schedule. Dungeon Defenders 2. He throws snowballs that hit with a splash and chill anything in the area, and he will target all defenses. Daily Mission - Return of the Wizard. Altar Assassins are a version of the Dark Assassin with a unique flair that are invulnerable to any attacks. They can only spawn either at the north or southeast lanes (And also only the north skeleton spawn points too.) Dungeon Defenders II Community Players Helping Players Map builds by Tiers Map builds by Tiers By dizzydiana, June 4, 2017 in Players Helping Players Share Followers 0 dizzydiana Valiant Defender 492 704 Etherian VIP dizzydiana Offline Posted June 4, 2017 You can only carry one color debuff at a time, so if another Knight of a different color is also on the map, you must set all 4 altars to that color, get the debuff, and go inside its aura to cleanse it. Quests - Dungeon Defenders 2 Wiki Area 3 consists of the last levels of the original campaign. Check. The key to this map is to counter Cyborks in each lane and having plenty of air defenses against the large amount of fliers that will come from 3 directions. This update features a ton of new features and content such as The Summoner, Runes, Trading, New Defense Changes, 2 New Maps and more! I am not sure if dd2tools still has the planner it had before. Campaign maps can be played in either Normal or Hard mode. Playing in a team of 4 has the best chance at success as 3 players can DPS support each of the three lanes, and one hero can be the designated builder. If the defense disappears due to the timer, you will not get any mana from it. Chromatic Games, Dungeon Defenders and all derivatives of Dungeon Defenders are copyrights of Chromatic Games. Are you using a medalion or mark in your Flamethrowers and PDT? Each wave, the number of auras will increase in predesignated locations on the map. These are the maps playable within Dungeon Defenders, along with their Challenges. Staggering Shout is a mid ranged frontal cone debuff ability whose effects are modified by the Barbarians primary active stance. Dungeon Defenders II Challenge Collection - Goblin B Gone. In the West center of the map there is a raised rectangular area with a coffin in the middle of it surrounded by 4 pillars. We Are Chromatic. Slow spawning enemies, slow moving minibosses, or stuck units can make the wave continue on, so ensure to clean-up all enemy units quickly to bring the wave to an end. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. When they first spawn, their icon will appear as a purple question mark, until they pass the spawn point. If you need to protect a defense against them, the best way is to use EV2's Reflect beam. Sub Objectives have a Health Pool. Main Objectives have a Health Pool. EV2 Reflect Beams fire constantly at a fixed rate, no matter what size the beam is, and the node only travels along the bottom of the beam. The Sub Objectives or Sub Cores are defense points on maps that, if destroyed, open up a new spawn point for Enemies in the next wave. The lava balls he throws at you can also snap you out of a jump animation, and can cause you to fall to your death if you are over a lava pool when you are hit by one. The Lycans Keep Update is live on PC/Steam and Xbox Series X|S and Xbox One, and coming soon to Nintendo Switch. Defenses do not target these enemies, but Altar Assassins will be affected by any attack they are in the path of. This is where you'll spend any time not in battle to sell, buy, manage, trade, tinker and test any gear you've found in combat. Once each wave begins, at some point during the wave a Spectral Knight will spawn from any of the ground lanes. To activate the Ritual, you must interact with the coffin. Groups are separated by small packs of 3-6 mini-Quiblys. Foundries and Forges (Hard Mode, Hardcore)- In theory makes a level 0 hero go to level 14 in one run. This attack will hurt your towers and the crystal, so be mindful of where you are standing, and be prepared to dodge. Maps - Dungeon Defenders 2 Wiki Dungeon Defenders: Going Rogue is a face paced Roguelite, Action RPG, Hero Defense game in Early Access on Steam! His powerful healing spells and summoned skeletons will prove quite the challenge to overcome. To lead them away, just go stand anywhere else and wait for them to follow you. Having a Sub Objective get destroyed does not end the map. The actual time you have to damage him once he is in range is about 13 seconds. The Knights do not damage the crystal very much, but several Knights can multiply the effect, so keep an eye on them. Some of our foes have slipped through and are threatening the Dragonfall royal family and Eternia Crystal. Altar Assassins will hunt down and attack the hero, and will follow them the entire wave. Daily Mission - Eywa Has Heard You. If the Health Pool is reduced to 0, the Sub Objective is destroyed. Preferably doable with only EV2s wmfs. Dreadbones. Once all 4 are the same color, approach any of the 4 altars to receive a color debuff, as shown on the screen as an attack symbol in the color of the altar, and it will last 45 seconds. Challenge Collection - Wyvern Detractor. Completing a Chaos tier in Expeditions for the first time will unlock a set of Incursion maps each time. Lava Mines You must defeat all of the Altar Assassins on the map to end that wave, and enemies will spawn infinitely until then. The Frost Goblin, which is a frost skin version of a Goblin who uses melee attacks up close. He does not do anything on Waves 1-4, but on Wave 5, he will drop down and become a miniboss about mid-way through the battle. The main strategy is to delay the miniboss from getting to the core as much as possible with crowd control effects or blockades while your defenses or hero does the dps. Lets not keep you waiting []. Each level plays different then the last with new and exciting challenges! The game will announce when the Ritual can be used to summon the Dark Realm Statue ("Dark Realm Ritual is Ready"), which will be immediately after the 4th Ritual Item is placed. Having a Sub Objective get destroyed does not end the map. The Main Objectives or Main Cores are defense points on maps that, if destroyed, end the current map. Abyss Lord defenses still have a 4 second lag from placement until activation, so these defenses may not be a good choice for this incursion. Campaign - Dungeon Defenders 2 Wiki A miniboss named Malthius (large version of a Dark Mage) is present as an NPC in the center of the map, hovering above the skeleton spawn point, right where the two lanes merge. Each Prime Incursion group cleared for the first time would reward a Hyper Shard. One miniboss will spawn from the Southeast corner on Waves 2 and 3, and then in addition another will spawn on Wave 4 from the central Southwest point (2 total), and on Wave 5 a third will spawn from the top drawbridge in the Southwest as well (3 total). Hop on the rollercoaster for a full view of the town, or enjoy the joyous screams of the spinning cups rider. In this overview you will find who played the map with you, as well as the Awards section. The minibosses on Waves 2-4 all come from the Southeast and Southwest spawn points, and then on Wave 5 those two locations spawn again as well as the North spawn point will also spawn an additional normal miniboss along with the Bastille Master. Sturgis the Falconer spawns on Wave 5 as a Lady Orc. Popular Pages VAT included in all prices where applicable. Each of these minibosses will drop one gold nugget. He can spawn on multiple waves, and more than one lane at a time, but his spawn rate is low. Try to land to the left of the Demon lord, near the Western double spawn point, so that you do not land on any lava patches and die. Dungeon Defenders II Wiki | Fandom Each hero brings unique abilities and defenses to the battlefield. The potential for infinite replay value? They do not harm any defenses or heroes. Breaks the old DD heart to witness what the sequel is like atm. 1 will spawn on Wave 2, 2 on Waves 3 and 4, and 3 will spawn on Wave 5. Each map is an arena with set enemy spawners and objectives to defend. Dungeon Defenders II Update: Going Wild West is Live! When the last enemy is defeated, Capt. We are a self-funded studio, which means we have the creative freedom to make This map gives Close to 4.3K total Experience which is enough to put one character to level 3. These maps are available only in very specific gamemodes unlike most common maps. I rem back in DD1 there were lots of map builds posted around for people who just wanted proven builds until thy could invent their own. Unfortunately, for "consecutive" wins to be counted, you must use the "continue" option at . Deeper Well (Hard Mode, Hardcore)- In theory makes a level 0 hero go to level 13 in one run. In lightning Stance the Barbarian gets bonus storm damage to primary attacks and chain storm damage every third attack.