limit = { }Will only delete units if the triggers within are met for the country that owns the units. Switches the player to the current scope from the target scope. Affects AI. The icons are defined as sprites within any /Hearts of Iron IV/interface/*.gfx file (By default subuniticons.gfx) with the pattern of GFX_div_templ__large and GFX_div_templ__small. Optional, defaults to the icon of the most common sub-unit within. The default faction leaders in-game are the United Kingdom leading the Allies, German Reich leading the Axis and the Soviet Union leading the Comintern. Deprecated. Each character is defined with a code block with the name of the character ID. Executes contained effects on a random state that meets the limit and is owned by the country this is contained in. For a better experience, please enable JavaScript in your browser before proceeding. An if statement allows an execution of effects to only be done if certain triggers are met. Creates a field marshal for the current scope with the specified attributes. Fires the specified news event for the current country. ratio = Distance between starting position and target position where the entity is to be placed. 2nd: set_ruling_party fascism. subject = ""Logged entry. Stored in /Hearts of Iron IV/common/units/names_ships. In the future feel free to stop by. limit_to_border = yes Promotes the current unit leader to Field Marshal (if Commander). The chance here is on the scale from 0 to 100. Creates an entry within the command history of a decision. 5 8 comments Best Add a Comment GolferRama 5 yr. ago Good question SeductionFocus 5 yr. ago There are two primary ways to ensure about creating it: Similarly to all other sprites, animated portraits can be done by creating a frameAnimatedSpriteType instead of a regular spriteType. The following arguments can be used within: ideology = socialist is the ideology type that the leader is assigned. add_manpower = var:my_var This is noted by in an effect's parameters. Allows to create automatically an intelligence agency, Allows to unlock automatically an intelligence agency uprgrade, Upgrades can be found in common/intelligence_agency_upgrades, Adds decryption towards the target country. If you spot a mistake then you are welcome to fix it. Starts a border war for the specified attacker and defender. Contents 1 Arguments 1.1 Name 1.2 Portraits Reddit and its partners use cookies and similar technologies to provide you with a better experience. Resets any changes to the current state's name. However, meta effects will let you use variables and scripted localization within them to build effects as if they were texts and run them. IV'. Columns go left-to-right starting with 0. Changes the value of a variable to the specified value. all = Whether to free all operatives or not (Defaults to no). name = The new name of the character. Switches two ideas with a tooltip displaying any modifier differences between them. Sets the specified character to also act as a field marshal. Optional.random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. Previously included the "parties" parameter, which has been deprecated by the "set_popularities" command. Optional.org_damage_multiplier = The bonus to grant. These are defined within /Hearts of Iron IV/common/units/names_divisions/*.txt files. add_latest_equipment(ale) [], Gives player amount of latest equipment variants. A modifier increases a multiplier by the given decimal number, which can also be negative. uses = The amount of times the bonus can be used, default 1.ahead_reduction = The cost reduction if ahead of time, default 0.category = Which technology category the bonus applies to. gender = female assigns the specified gender to the character. If set to "auto", will pick automatically. Note that while modding, the console command does not do everything that the launch option does and cannot serve as a substitute. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Sets the specified amount of political power for the current scope. A complete, but unsorted, list of effects can be found in /Hearts of Iron IV/documentation/effects_documentation.html or /Hearts of Iron IV/documentation/effects_documentation.md. EU4 Age_ruler Command General Information This console command sets the age of your ruler to the specified amount of years. This is a community maintained wiki. Adds the specified amount of hours of supply to troops led by the current unit leader. autonomy_state = The type of autonomy state to set.freedom_level = The new freedom level value. Adjusts the popularity for the specified party in the current scope. If the current country is independent, will do nothing. Adds coordination skill to the current navy leader. Releases the specified non-existent country as a free nation within the current country's controlled states. set_cosmetic_tag [] [], Reloads files of a given type. These effects can only be used within history files, failing when used outside. EU4 Leader Command General Information This command creates a general (military leader) with the specified fire, shock, maneuver and siege characteristics for the specified country. Executes contained effects on every country that meets the limit and borders the country this is contained in. (Ex: cat_mobile_warfare,land_doctrine ,air_doctrine.). Will allow instant justificatiion of war goals on countries, Allows the player to pick any idea even if normally unavailable, Square brackets in combination with angle brackets as in, reload landcombat.gui (reloads land combat interface). Adds the number of days to the specified mission. You can limit the construction to victory points using: Damages the specified building in the current state. value = The value to add. Adds the specified amount of command power to the current scope. In the new Hearts of Iron 4 expansion, man the guns, it should be possible to take over leadership of a faction. Adds the specified medal to the latest entry within the unit's history. For example, if the following is put within a file within the /Hearts of Iron IV/common/characters/ folder, the blank characters my_character_1 and my_character_2 will be created: Every character must be assigned to a country in that country's file in the /Hearts of Iron IV/history/countries/ folder by using the recruit_character = my_character effect. If the initial limit within if = { } is false, it moves on to the next else_if = { }, checking the limit there. Loads a new focus tree for the current scope, retaining any shared focuses. Interactive corporate website. Optional. Makes the current scope the controller of the specified state. Lists currently active flags in the console windows. Changes the current state's name to the specified name. trait = The trait to add. Executes contained effects on every country that meets the limit and is not the same country as the one this is contained in. on_win = The event to fire for the side on a win. Executes contained effects on every country that meets the limit. Syntax Necessary for country leaders. Creates an import for the current scope with the specified resource and from the specified exporter. Optional.combat_entrenchment = The bonus to grant. Defaults to false. Retires the current character (removing them). Where triggers do not need to be repeatedly checked. It is not possible at present. uses = Number of times the cost reduction can be used. Forces an update to the effects given by variables within dynamic modifiers. tag = / The scope to white peace. Adds an exact freedom score modifier to the current scope. You need to sign in or create an account to do that. Edits the equipment stockpile of the current scope, adds or removes equipment of a specified type or archetype. So the final result is [EQ_TYPE] is being replaced by "artillery_equipment" and [EQ_LEVEL] is being replaced by "2" and in the end our effect will be built as: which will give you 10 artillery_equipment_2. cost_reduction = Percentage of cost reduced. logistics_skill = The logistics skill of the leader. Changes the country leader's government type for the current scope. Allows national focuses to be instantly finished, Allows you to start a focus in the middle of the tree. Here is the list of all HOI4 console commands and cheat codes for the game on Windows, Linux, and Mac. limit_to_coastal = yes Maybe even more than some people who have the game. visible = { } is a trigger block that the character must fulfill in order for the unit leader to be visible and possible to pick. An easter egg making the AI smacktalk in chats. Shows the value of a variable in the console. For example, the following will add 10% Stability to the country this is executed on if it has positive Political Power and below 90% stability: If the limit is not met, then none of the effects inside will be executed. Makes the current scope the owner of the specified state. Optional. Adds the specified amount of navy experience to the current scope. Optional. Instead. country_leader = { }Country leader role definition Balance of power is defined in /Hearts of Iron IV/common/bop/*.txt files. Removes the specified scope from the faction led by the current scope. Makes the current scope drop the current cosmetic tag they are using. Makes the current country's researched technologies be copied from the specified country. Executes contained effects on every division that meets the limit and is owned by the current country. I don't have the game personally but I know a lot about it. Necessary for country leaders. Select a state by clicking it. Removes the balance of power in entirety. Recruitment cannot take place outside of country history. Sub-ideologies are defined in /Hearts of Iron IV/common/ideologies. airforce_intel = How much airforce intel to add. Removes the specified idea from the current scope. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Can be used as a scope to remove multiple at once. picture = The graphical reference of the picture of the leader. The autonomous state picked is one which contains. x = The X position of the entity. side = The side whose GFX to change. A value of 0 removes the technology, but if it is a researchable technology, the duration it takes to research isn't reset, meaning it can be researched in 1 day. Select the state you would like to set owner as. The console can be opened by pressing the ` key (usually located under ESC ). name_group = The name group used for equipment. Say Donald Trump is the leader for the Conservative Party, but then how would I make another Republican, say, Rand Paul, leader of that political party. If you want an effect to have a random chance to be done or have nothing happen otherwise, the random = { } block is the simplest way to accomplish that: This in particular will have an 80% chance to add 40% stability and 30% war support and, accordingly, a 20% chance to do nothing. Removes a claim by the specified country on the current scope. Respectively, these use corps_commander = { }, field_marshal = { }, and navy_leader = { } blocks for definition, which are similar in structure. 0-50, window(wnd) [Arguments: open/close] [window gui name], Pauses the game after X hours have passed after command is called, Gives max war score in all wars for the country, Command no longer exists as of patch 1.9.1, Add specified country tag to your interest, Removes specified country tag from your interest, Prints AI desire for ideas to log. No tooltip is generated. Will print the data type for all dynamic reference objects. Optional. Optional. keep_political_leader = Controls if the promoted party leader (i.e. Changes the character's name to the specified localisation key's value. Search Our Database of 304 EU4 Console Commands Pikes at the Ready >> The state where the capital of the current country is located in. The defense skill of the leader. Optional.tooltip = The tooltip to display for the buff. Note that if you want to create a repeatable decision including a random list, by default the same decision will pick the same random result every time it is triggered in a game.