Crusader Kings 3 Event ID List. Title tags have a prefix based on their rank, followed by an underscore (_) and then their name. The modifiers are constant and not percentage based. Cookie Notice When they are raised, they start with 100 Supply. Executes the commands in [file name]. You are using an out of date browser. Cultural Men-at-Arms require innovations only available to certain cultures. Characters between the age of 3 and 15 in Crusader Kings 3 have one childhood trait.These traits give you a bonus to two skills and, if an education focus is on one of those two skills, will make them more formidable . Based on its composition an army will be shown having a certain quality. All titles have an internal title tag that can be found in game\common\landed_titles\00_landed_titles.txt. It will also print the event trigger, which can however cause some false positive error logs. If an event file uses a namespace, it has to be declared at the beginning of the file with namespace = <namespace>. A modifier is an effect that adds various bonuses or penalties to a dynasty, house, character or county. Armies carry supplies with them as they move around the map. To simplify it, you can also create a batch (.bat) file with this command and run it from the desktop: To activate achivements again, disable all active mods and remove -debug_mode from launch options. Adds [amount] of stress to [character id], if no character is specified then the player character. Adds [amount] of stewardship skill to [character id], if no character is specified then the player character. This article has been verified for the current version (3.3) of the game. Feudal and Clan Rulers pay for Men-at-Arms with Gold. It's a file in the CK2 folder called /Crusader Kings II/events/event_id.txt. [bp1_yearly_9029_dead_parent.Custom2('RelationToMe', ROOT.Char)|U]! Adds [amount] of diplomacy lifestyle experience to [character id], if no character is specified then the player character. Rags17 Ludere Ludum. Adds [law id] to the realm of [character id], if no character is specified then the player character's realm. [ROOT.Char.Custom('PilgrimageHeader')] The Divine Consciousness, [ROOT.Char.Custom('PilgrimageHeader')] Shikharji, [ROOT.Char.Custom('PilgrimageHeader')] Sarnath, [ROOT.Char.Custom('PilgrimageHeader')] Kushinagar, [ROOT.Char.Custom('PilgrimageHeader')] Bodh Gaya, [ROOT.Char.Custom('PilgrimageHeader')] Dwarka, [ROOT.Char.Custom('PilgrimageHeader')] Ujjayini, [ROOT.Char.Custom('PilgrimageHeader')] Kanchipuram, [ROOT.Char.Custom('PilgrimageHeader')] Haridwar, [ROOT.Char.Custom('PilgrimageHeader')] Mathura, [ROOT.Char.Custom('PilgrimageHeader')] Ayodhya, [ROOT.Char.Custom('PilgrimageHeader')] Varanasi, [ROOT.Char.Custom('PilgrimageHeader')] The Hegira, [ROOT.Char.Custom('PilgrimageHeader')] Sinai and Horeb. Or more specifically the errant heir event Id. These are traits that have a chance of being passed down from a character's parents. This article has been verified for the current version (1.8) of the game. The traits Melancholic, Lunatic, and Possessed can also appear by triggering certain events in the game. Commands.gg is not affiliated with any game(s) on this page. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Adds [amount] of diplomacy skill to [character id], if no character is specified then the player character. They add immersion and a diversity of experiences in between wars . I seem to recall doing that by accident once while fooling around with some stuff lol. They are different from scripted commands. Generates a new coat of arms for the player character's house. For modding, it's better to use both a mod and launch options. Negative values lower it. Template:Event - CK3 Wiki Template:Event view Template documentation This documentation is transcluded from Template:Event/doc. How To Open The Console & Enter A Command To enter these commands players must first open Crusader Kings 3 in debug mode and. It can also be a block like in event descriptions. Players will have to type add_trait [trait ID] or remove_trait [trait ID]. All of these traits are negative, and characters who can try to avoid a Mental Break will find themselves having an easier go with the game. Adds [amount] of catalyst points towards the next phase of [struggle id]. I'm not playing on Ironman, cuz I got some mods, so I don't mind using the event cheat for this, but I can't seem to find the event ID for a Crusade to start. Hi guys, I've been testing the console with cheats (because is a way to learn abaout the game for me) and my question is this: Is there a way to turn a county into a certain faith? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Interactive corporate website. set_is_ai [character ID] - Allows the AI to control the character; set_is_player [character ID] - Disallows the AI to control the character; yesmen - Makes AI characters accept every request; Crusdaer Kings 3 Scripting Commands. 43. r/CrusaderKings. Players can use this list of Crusader Kings 3 trait IDs alongside two console commands to make immediate changes to their characters. It'll list all faiths. For the modding page, see Modifier (modding). She was locked in to die during childbirth despite strong blood, great health stats, and dynasty reduction in risky births. These traits depict the physical appearance of a character and what people might see when they gaze upon them for the first time. Report. To be appointed as Knights, character must fulfil the following conditions: Each army can have one Commander, a character who commands the army and uses its Martial skill to improve an army's Advantage. Find below a searchable list of all event IDs from CK3 for use with the event console command. Adds [amount] of gold to the player character. Get acquainted with upcoming games while also receiving in-depth information about evergreen ones. The below table contains all 53 religions from Crusader Kings II, along with all religion IDs, for use in console commands such as religion. However historical artifacts can be created that way. Discovers the current fascination for the culture of [character id], if no character is specified then the player character's. Prints all effects, event scopes, modifiers, on actions, triggers, etc. These can be given and removed over the course of a playthrough. The [ROOT.Char.GetFaith.DevilName|U] in My Bed, A [bp1_yearly_9019_lover.GetWomanMan|U] in Our Bed, The [bp1_yearly_9016_uppity_child.GetWomanMan|U] Who Would Be [ROOT.Char.GetTitleAsNameNoTooltip], The Two [ROOT.Char.GetTitleAsNameNoTooltip]s, [ROOT.Char.GetFaith.WitchGodHerHis|U] Gifts Are Plentiful. I want to play a Jerusalem game and the Pope finally started a crusade after having the ability to do so for ~30 years. Affects AI as well as the player. Or more specifically the errant heir event Id For QWERTY keyboards, the key is `. Supply reflects whether armies are properly provided with food and other necessities. For example, the player may have their game set to a language other than English or a title has a culture-specific name. By Eddy Robert On Sep 7, 2020 Traits play a crucial role in Crusador Kings 3, the grand strategy game set in the Middle Ages, developed by Paradox Development Studio. Traits play a crucial role in Crusador Kings 3, the grand strategy game set in the Middle Ages, developed by Paradox Development Studio. It certainly requires some work on my part to get the events working properly but it builds a near-perfect "skeleton" if you will. Certain traits that aren't really of a positive nature are referred to as Criminal traits. They are not very impressive on their own, but are used in great numbers to complement more important troops. For example, I tried to have my daughter have an early birth but that did not work despite the triggered event. First of all, locate the event you want at: ProgramFiles(x86)\Steam\steamapps\common\Crusader Kings III\game\events. The minimum supply limit of a barony is 1000. Men-at-Arms regiments are reinforced at a rate of 10% of their maximum size per month. Event troops. remove_doctrine doctrine_gender_equal catholic. Levies have no cost when unraised, and have a monthly cost of 3 Gold per thousand when raised. on Paradox technology, Legal Type the name of a title, or a title ID, into the search box below to instantly search our . So, for example, if you want a certain birth event outcome, go to [birth_events.txt]. When debug mode is activated, characters, interactions and events will show debug info which is normally hidden during normal gameplay. Please use. Sets the martial skill to [amount] for [character id], if no character is specified then the player character. Adding [character id 1] [character id 2] creates a secret held by the respective character(s). If an army loses a Battle there is a 10% chance for its Commander to be captured and imprisoned. Currently, Crusader Kings 3 is available for PC. Traits play a major role in Crusader Kings 3, the brand-new grand strategy game from Paradox Development Studio, and they can be gained and lost in a variety of different ways. A big part of playing Crusader Kings 3 is the individuals present throughout the game, with their traits and specialties making them truly unique. Each point of development increases a county's supply limit by +150. Pressing tab reveals all law IDs. Regional Men-at-Arms are made available through regional innovations. An army is a large group of soldiers that can be controlled to attack other armies or siege a holding during wars. German troops crossed into Bohemia and Moravia recently, ostensibly to restore order to the regions in the wake of the collapsing Czechoslovakian government. Changes the sexual orientation to [sexuality id] for [character id], if no character is specified then the player character. Or more specifically the errant heir event Id. When you find a match, it should look like so: The search query should land within a block named, Read the lines above until you reach another start of a block (denoted by, In Object Browser choose Provider: Landed Titles, Hover over the Name field to show the title card. Pressing tab reveals all secret IDs. I personally used this to avoid the permanent RNG death outcome of one of my daughters that I managed to matrilineal marry a 2nd prince and become Queen later. 7. r/CrusaderKings. Changes the faith to [faith id] for [character id], if no character is specified then the player character. Sets the prowess skill to [amount] for [character id], if no character is specified then the player character. As a 2000 hour ck2 player, ck3 men at arms system is better than the retinue system r/CrusaderKings Crusader Kings managed to depict two aspects of the Middle Ages better than any other game I know Open with a program like Notepad++ by editing the file. CK3 Dire Need: An EVENT LOG. https://www.youtube.com/watch?v=OyCHtdpymNw. Find below a searchable list of all event IDs from CK3 for use with the event console command. Pressing tab reveals all regiment IDs. Adds [amount] of intrigue skill to [character id], if no character is specified then the player character. There are several traits present in the game, and players who want to take matters into their own hands can do so with console commands, allowing them to access the trait they want. These terms simply reflect what was considered attractive qualities in the Medieval world. Reply. GamerTweak is where passionate gamers like you will find everything they need to know about video games - new and old. Discovers all innovations for the culture of [character id], if no character is specified then the player character's. Questions, Paradox Otherwise, Shift + Alt + C may work if the prior combinations did not. Default 1000. Enter the name of an event, or an event's ID, into the search box below to instantly filter our database of 2561 event codes. CK2 Cheats CK2 Province IDs CK2 Event IDs Other CK2 IDs and Codes CK2 Blog. the title of a player created Empire) do not follow the same naming convention. You must log in or register to reply here. Negative values lower it. Default 1000. Disallows the AI to control [character id]. To run the effect on a character other than the player, use effect character:
= { = }. Negative values lower it. 910. effect create_artifact_al_dawat_effect = { OWNER = this }, effect create_artifact_al_hafir_effect = { OWNER = this }, effect create_artifact_pedestal_al_jabal_effect = { OWNER = this }, effect create_artifact_al_sayf_al_khass_effect = { OWNER = this }, effect create_artifact_al_taj_crown_effect = { OWNER = this }, effect create_artifact_pedestal_al_yatima_effect = { OWNER = this }, effect create_artifact_abhidhamma_pitaka_effect = { OWNER = this }, effect create_artifact_afarganyu_effect = { OWNER = this }, effect create_artifact_arms_of_alexander_effect = { OWNER = this }, effect create_artifact_aruval_effect = { OWNER = this }, effect create_artifact_kantele_effect = { OWNER = this }, effect create_artifact_angelicas_ring_effect = { OWNER = this }, effect create_artifact_aram_effect = { OWNER = this }, effect create_artifact_sculpture_ark_of_covenant_effect = { OWNER = this }, effect create_artifact_ascalon_effect = { OWNER = this }, effect create_artifact_sculpture_babr_e_bayan_effect = { OWNER = this }, effect create_artifact_wall_banner_thankfulness_effect = { OWNER = this }, effect create_artifact_various_bells_santiago = { OWNER = this }, effect create_artifact_pedestal_branch_relic_boog_effect = { OWNER = this }, effect create_artifact_pedestal_branch_relic_hinduism_effect = { OWNER = this }, Branch of one of the Wish-Granting Kalpavrikshas, effect create_artifact_pedestal_branch_relic_slavic_effect = { OWNER = this }, Branch of the Tree of Life standing on the rock Alatyr, effect create_artifact_bronze_head_effect = { OWNER = this }, effect create_artifact_khanda_effect = { OWNER = this }, effect create_artifact_goblet_chalice_of_dona_urraca = { OWNER = this }, effect create_artifact_chinese_caligraphy_effect = { OWNER = this }, effect create_colada_effect = { OWNER = this }, effect create_artifact_pedestal_justinian_effect = { OWNER = this }, effect create_artifact_nikephoros_crown_effect = { OWNER = this }, effect create_artifact_crystal_carving_effect = { OWNER = this }, effect create_artifact_pedestal_cup_jamshid_effect = { OWNER = this }, effect create_artifact_curtana_effect = { OWNER = this }, effect create_artifact_dagger_of_rostam_effect = { OWNER = this }, effect create_artifact_pedestal_david_harp_effect = { OWNER = this }, effect create_artifact_wall_banner_kaviani_effect = { OWNER = this }, effect create_artifact_dhammapada_effect = { OWNER = this }, effect create_artifact_dragvandil_effect = { OWNER = this }, effect create_artifact_durendal_effect = { OWNER = this }, effect create_artifact_excalibur_effect = { OWNER = this }, effect create_artifact_various_aquamanile_santiago = { OWNER = this }, effect create_artifact_pedestal_great_diamond_effect = { OWNER = this }, effect create_artifact_edmund_head_effect = { OWNER = this }, effect create_artifact_ibeji_effect = { OWNER = this }, effect create_artifact_pedestal_ikenga_effect = { OWNER = this }, effect create_artifact_wall_banner_edessa_effect = { OWNER = this }, effect create_artifact_pedestal_crown_iron_effect = { OWNER = this }, effect create_artifact_jewelled_danda_effect = { OWNER = this }, effect create_artifact_joyeuse_effect = { OWNER = this }, effect create_artifact_kaves_apron_effect = { OWNER = this }, effect create_artifact_essen_crown_effect = { OWNER = this }, effect create_artifact_kladenets_effect = { OWNER = this }, effect create_artifact_legbiter_effect = { OWNER = this }, effect create_artifact_makarakundala_effect = { OWNER = this }, effect create_artifact_mantle_of_the_prophet_effect = { OWNER = this }, effect create_artifact_sword_mmaagha_kamalu_effect = { OWNER = this }, effect create_artifact_monomachus_crown_effect = { OWNER = this }, effect create_artifact_pedestal_koh_i_noor_effect = { OWNER = this }, effect create_artifact_nagelring_effect = { OWNER = this }, effect create_artifact_navaratna_effect = { OWNER = this }, effect create_artifact_olifant_effect = { OWNER = this }, effect create_artifact_papal_tiara_effect = { OWNER = this }, effect create_artifact_peacock_throne_effect = { OWNER = this }, effect create_artifact_sculpture_cabinet_pentapyrgion_effect = { OWNER = this }, effect create_artifact_robe_kassapa_effect = { OWNER = this }, effect create_artifact_qadib_al_mulk_effect = { OWNER = this }, effect create_artifact_quernbiter_effect = { OWNER = this }, effect create_artifact_reichskrone_effect = { OWNER = this }, effect create_artifact_ruyi_effect = { OWNER = this }, effect create_artifact_zomorrodnegar_effect = { OWNER = this }, effect create_artifact_pedestal_shankha_conch_effect = { OWNER = this }, effect create_artifact_siddhachakra_effect = { OWNER = this }, effect create_artifact_skull_cap_charlemagne_effect = { OWNER = this }, effect create_artifact_sledovik_effect = { OWNER = this }, effect create_artifact_spear_of_the_prophet_effect = { OWNER = this }, effect create_artifact_staff_kakusandha_effect = { OWNER = this }, effect create_artifact_throne_scone_effect = { OWNER = this }, effect create_artifact_sutta_pitaka_effect = { OWNER = this }, effect create_artifact_wall_sword_attila_effect = { OWNER = this }, effect create_artifact_wall_muhammad_sword_effect = { OWNER = this }, effect create_artifact_szczerbiec_effect = { OWNER = this }, effect create_artifact_throne_charlemagne_effect = { OWNER = this }, effect create_artifact_throne_solomon_effect = { OWNER = this }, effect create_artifact_wall_cid_sword_effect = { OWNER = this }, effect create_artifact_turquoise_throne_effect = { OWNER = this }, effect create_artifact_vinaya_pitaka_effect = { OWNER = this }, effect create_artifact_fp2_votive_crowns_effect = { OWNER = this }, effect create_artifact_konagamana_effect = { OWNER = this }, Console Window (accepts console commands), Debug Menus (including the Portrait Editor, GUI Editor, Tweak Menu and others), Debug Character Interactions (user can instantly change opinion, imprison and more), Ctrl + clicking on a portrait takes control of the character, while Alt + click kills them, File watcher that automatically reloads changed files (including mods) into memory, Scroll down to "Open game in Debug Mode" section and click Launch, Go to your CK3 directory, "binaries" folder, Right-click ck3.exe and create a shortcut, Right-click the shortcut, open Properties, Check "Add command line arguments" and enter, In the game page, select Settings (next to the Play button at the top of the page). Will not work for lordships/baronies. First of all, locate the event you want at: ProgramFiles (x86)\Steam\steamapps\common\Crusader Kings III\game\events. But some alternatives exist. Pressing tab reveals all faith IDs. There are many different Commander traits available, which either have a direct effect on battles or give the Commander bonuses outside of battles. The only cost that seems unavoidable (baring some dope ass event) seems to be the dead religion and religion switch parts. How To Enable Cheats And Console Commands In Crusader Kings 3, Intrigue: education_intrigue_1 | education_intrigue_2 | education_intrigue_3 | education_intrigue_4, Diplomacy: education_diplomacy_1 | education_diplomacy_2 | education_diplomacy_3 | education_diplomacy_4, Stewardship: education_stewardship_1 | education_stewardship_2 | education_stewardship_3 | education_stewardship_4, Martial: education_martial_1 | education_martial_2 | education_martial_3 | education_martial_4, Learning: education_learning_1 | education_learning_2 | education_learning_3 | education_learning_4, Prowess: education_martial_prowess_1 | education_martial_prowess_2 | education_martial_prowess_3 | education_martial_prowess_4, Melancholic: depressed_1 | depressed_genetic, Possessed: possessed_1 | possessed_genetic, Beauty: beauty_bad_1 | beauty_bad_2 | beauty_bad_3 | beauty_good_1 | beauty_good_2 | beauty_good_3, Intellect: intellect_bad_1 | intellect_bad_2 | intellect_bad_3 | intellect_good_1 | intellect_good_2 | intellect_good_3, Physique: physique_bad_1 | physique_bad_2 | physique_bad_3 | physique_good_1 | physique_good_2 | physique_good_3, Physician:physician_1 |physician_2 |physician_3, Blademaster: blademaster_1 | blademaster_2 | blademaster_3, Reveler: reveler_1 | reveler_2 | reveler_3, Rough Terrain Expert: rough_terrain_expert, Child of Concubine/Consort: child_of_concubine.